![]() A couple of years ago, my husband Adam Brackin and I presented a paper in Oxford on Video games as a tool for cultural and social development for individuals on the Autism Spectrum. This was not presented to a room of people well versed in the Autism Spectrum, but to a room of scholars whose background focused on the impact of video games and new media on today's culture. With 1/66 children now being diagnosed with an autism spectrum disorder, autism in itself has, and will continue to become a huge factor in our cultural identity. Because video games and technology resonate highly with so many in the population of individuals with autism, this topic was of great interest. Feel free to read the draft copy of our paper here.
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AuthorLisa works with families who are looking for educational solutions for their children. She has provided services to families in the DFW area for over 10 years. Archives
October 2019
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